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Curated tech posts from X on AI, startups, and product development—signal without the doomscroll, updated on weekdays.
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EA co-founder @bingfish reveals EA almost didn’t release The Sims until his 11-year-old daughter Chloe started crying over the lives of her characters: Bing: "Chloe is the person who convinced me that The Sims was gonna work." Chloe: "I was doing a lot of hard work at age 11. I was the main test group for a game that had a zero dollar marketing budget at first." "A big surprise for both my dad and The Sims team at large was how deeply emotionally invested I was getting in the game, my sister…