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Curated tech posts from X on AI, startups, and product development—signal without the doomscroll, updated on weekdays.
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Daniel Kvick was porting a PC game engine to consoles when he discovered how much complexity hides inside a texture. A simple image of wood gets compressed into 4×4 blocks, arranged in a fractal Z pattern and stored at progressively smaller resolutions. All to help the GPU get the data it needs faster. The fun part comes when those pieces are arranged differently on another platform. His illustrated walkthrough turns rainbow noise back into wood, one layer of the puzzle at a…

